SupCom now that was a good game in its early versions. Later it got watered down. How about Total Annihilation, every play that?
You've built a lot of pages for Rogue Assault but no easy way to navigate to them. I've done some work on wikis before, mind if I help? I typically build a page called TheWizEd_Scratchpad where I experiment with wiki text. Then move the finished page to its own page. If it's okay with you I'd like to try to build the main navigation page from your templates?
I've edited Rifleman to show a navigation button at the top to return to the Units page. If you don't like delete it. Otherwise I would like to add buttons to each building and unit unit type to return to buildings/units and add buttons to navigate to other types. Let me know what you think?
I'm trying to figure out a way to navigate the wiki. Right now if you go to Units you can't get to Buildings without going to the main page and then to Buildings. Instead of the button I'm going to look at a way to use a Navbox.
Teratorn, I like the idea of a Navigation Bar at the top. Didn't know how to do that so I removed the nav bar I created from the pages. Regarding image size it tends to bleed over into other subjects. Look at the FOB page. And for mobile devices the smaller the better otherwise you have to scroll to the right to see the right hand side. From now on when I edit a page I'm going to view in mobile and pc simulation to see how it looks before I publish.
I moved the Rifleman image up. See what you think.
I use Chrome on my mobile devices. It looks similar to what I see on my PC. On your mobile, not sure what it looks like but if you edit and view in mobile simulator it looks like a long column of data. Tables are hard to understand in mobile simulation.
Yes, 10k is what I look for but oil is limiting the number of attacks. I've been upgrading resources to increase production and storage. Now, I'm saving up to build a heliport to see how good they are.
But everytime I get close to building a heliport I have to wait to collect more oil. Someone attacks and takes away a good chunk of resources. So instead I'm upgrading offense and defense to be able to attack bigger targets and protect what I have.