“ | Nearly invisible to enemy units due to their long range, Snipers are deadly to infantry and helicopters. | ” |
— In-Game Description |
Target Efficiency | ||||
---|---|---|---|---|
Infantry | Light Vehicles | Heavy Vehicles | Copters | Planes |
Excellent | Good | Bad | Excellent | Bad |
Role | Damage Type | Speed | Range | Capacity | Equipment | Shoot and Move |
---|---|---|---|---|---|---|
Support | Burst | 60 | 400 | 80 | Kevlar Inserts | No |
Build Cost | Unlock Requirements | |
---|---|---|
Metal | Component | |
50,000 | x10 Sniper Critical | Barracks Lvl 3
Sniper Blueprint (Earned in events) |
General Information[]
The sniper features the longest range of any infantry unit available (around with that of the Ghost, which serves a similar role to the sniper). The Sniper is absolutely devastating against helicopters, making it essential for taking out helicopter Outposts, Strongholds and FOB’s.
The unit can even outrange certain turrets such as Railguns, though they deal very little damage to these turrets and you will need to find something else to destroy them.
As a defender, The Sniper takes a relatively long time to deploy from the Barracks. Again, they are quite effective against enemy light vehicles, helicopters, and infantry but are easily countered by a tank shielding the damage, as they suffer a penalty against these units. They in fact even struggle to destroy a group of Reaper Drones.
The Sniper’s power level increases exponentially after a few promotions, making it an appropriate unit for players at every level. However, at higher levels, it's replaced by the Ghost.
Unit Progression[]
Level | Promote Cost | Repair Cost (Oil) | DPS | Health | XP Gain | ||
---|---|---|---|---|---|---|---|
Metal | Thorium | Component | |||||
1 | N/A | N/A | N/A | 587 | 302 | 2,250 | N/A |
2 | 50,000 | N/A | x100 Sniper Critical x150 Infantry Common |
622 | 377 | 0 | |
3 | 100,000 | N/A | x300 Sniper Critical x200 Infantry Common |
657 | 474 | ||
4 | 350,000 | N/A | x400 Sniper Critical x400 Infantry Common |
692 | 601 | ||
5 | 750,000 | N/A | x600 Sniper Critical x600 Infantry Common |
745 | 769 | ||
6 | 625,000 | 9000 | x1000 Sniper Critical x800 Infantry Common |
760 | 993 | 3,000 | |
7 | 2,000,000 | N/A | x1500 Sniper Critical x1000 Infantry Common |
847 | 1295 | ||
8 | 3,250,000 | N/A | x2000 Sniper Critical x1500 Infantry Common |
944 | 1706 | ||
9 | 5,000,000 | N/A | x3000 Sniper Critical x2000 Infantry Common |
1055 | 2271 | ||
10 | 7,750,000 | N/A | x4000 Sniper Critical x2500 Infantry Common |
1181 | 3055 |
Role Equipment[]
If the Sniper is >=Lv5 then it will have the following health stat for each level of Equipment[]
Name | |||
---|---|---|---|
Kevlar Inserts | |||
Eqp. Lv | Unit Lv | (Stat) Increase | New (STAT) Total |
Lv1 | >=Lv5 | +5% (+75 HP) | 1,575 HP |
Lv2 | >=Lv5 | +10% (+150 HP) | 1,650 HP |
Lv3 | >=Lv5 | +15% (+225 HP) | 1,725 HP |
Lv4 | >=Lv5 | +20% (+300 HP) | 1,800 HP |
Lv5 | >=Lv5 | +25% (+375 HP) | 1,875 HP |
Lv6 | >=Lv5 | +30% (+450 HP) | 1,950 HP |
Lv7 | >=Lv5 | +35% (+525 HP) | 2,025 HP |
Lv8 | >=Lv5 | +40% (+600 HP) | 2,100 HP |
Lv9 | >=Lv5 | +45% (+675 HP) | 2,175 HP |
Lv10 | >=Lv5 | +50% (+750 HP) | 2,250 HP
|
If the Sniper is <=Lv6 then it will have the following health stat for each level of Equipment[]
Name | |||
---|---|---|---|
Kevlar Inserts | |||
Eqp. Lv | (Stat) Increase | New (STAT) Total | |
Lv1 | <=Lv6 | +5% (+150 HP) | 3,150 HP |
Lv2 | <=Lv6 | +10% (+300 HP) | 3,300 HP |
Lv3 | <=Lv6 | +15% (+450 HP) | 3,450 HP |
Lv4 | <=Lv6 | +20% (+600 HP) | 3,600 HP |
Lv5 | <=Lv6 | +25% (+750 HP) | 3,750 HP |
Lv6 | <=Lv6 | +30% (+900 HP) | 3,900 HP |
Lv7 | <=Lv6 | +35% (+1,050 HP) | 4,050 HP |
Lv8 | <=Lv6 | +40% (+1,200 HP) | 4,200 HP |
Lv9 | <=Lv6 | +45% (+1,350 HP) | 4,350 HP |
Lv10 | <=Lv6 | +50% (+1,500 HP) | 4,500 HP |
External Links[]
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