With it's rockets and all the carnage, the S-13 compensates it's low health with it's great support abilities, especially against infantry. It also doubles as a high-DPS unit against defense structures, as long as Tanks take the heat for it. Sometimes the S-13 can even be used in large swarms to overwhelm enemies with their swiftness, though it's quite vulnerable to splash damage.
However, it's capabilities are inferior to most other light vehicles. For 75 capacity it does not offer a lot and even the PK, which takes up a third of the space, trades DPS for the ability to target aerial units while having similar HP levels. A single M1A1 Abrams will do much more than 2 S-13s. It's only good as a starter unit, but no more.
Unit Progression[]
Level
Promote Cost
Repair Cost Per Unit
DPS
Health
XP Gain
Resource
Component
1
N/A
N/A
153
2,500
N/A
2
15,000
x1 S-13 Critical x1 Light Vehicle Common
137
172
+10
3
30,000
x2 S-13 Critical x2 Light Vehicle Common
140
193
4
55,000
x3 S-13 Critical x3 Light Vehicle Common
144
218
5
90,000
x5 S-13 Critical x5 Light Vehicle Common
148
248
6
125,000
x20 S-13 Critical x10 Light Vehicle Common
160
281
7
200,000
x25 S-13 Critical x12 Light Vehicle Common
172
321
8
300,000
x40 S-13 Critical x20 Light Vehicle Common
184
366
9
400,000
x60 S-13 Critical x25 Light Vehicle Common
197
419
10
525,000
x80 S-13 Critical x35 Light Vehicle Common
210
481
Role Equipment[]
Armored Chassis
Level
Percent Increase
HP Increase
HP Total
Light Vechicle
1
5%
105
2205
2
10%
210
2310
3
15%
315
2415
4
20%
420
2520
5
25%
525
2525
6
30%
630
2730
7
35%
735
2835
8
40%
840
2940
9
45%
945
3045
10
50%
1050
3150
Trivia[]
After an unspecified Update, the S-13 lost the ability to target helicopters.
At 20, it has the highest squad count out of all vehicles.