War Commander: Rogue Assault Wikia
Cobra Thumb 16-9.jpg

Cobra helicopters can be added to ground platoons and provide constant damage to enemy ground units, especially tanks and support units that can't fire back.
  — In-Game Description 
Target Efficiency
Infantry Light Vehicles Heavy Vehicles Copters Planes
Bad Good Excellent Good Good
Role Damage Type Speed Range Capacity Equipment Shoot and Move
DPS Sustained 100 250 100 Floor Armor Yes
Build Cost Unlock Requirements
Resource Component
Metal60,000 x20 Cobra Critical Player Lvl 18
Helipad Lvl 1

General Information[]

The Cobra is the first helicopter able to be built by the player. As an aerial unit, it provides more gameplay options. Helicopters are immune to the effects of Landmines and do not trigger them. Several turrets, such as Railgun, Howitzer, and SAM will not target them either. They are more vulnerable to the Flak Gun (which exclusively targets Aerial Units), as well as Infantry and defenses that target all units such as Salvo and Machine Gun.

Being a helicopter, the Cobra moves rapidly and is very responsive. It features superior range and fires in bursts, dealing high ballistic single-target damage. Essentially, it's three flying HUVMEEs with higher DPS but lower health. This can sometimes be utilized to take out Railguns from afar to pave way for a Ground assault. They are horrible at taking damage and best used to provide DPS instead, so ground vehicles such as the Abrams M1A1 can distract Machine Guns and defensive enemy units for it to take them out. They are still weak against Infantry on their own, however, due to their lack of Splash damage capabilities, but against strong units that target only infantry ground units it will be able to unleash havoc, even if the enemy had tanks, as most heavy vehicles cannot target aerial foes. They seem to deal more damage to defense platforms armed with the SAM (which does nothing to helicopters) and Flak Gun. However, it's more advisable to use Gunship Helicopters such as the Hind to tank the damage instead while Cobras take them out.

Unit Progression[]

Level Promote Cost Repair Cost
Per Unit
DPS Health XP Gain
Resource Component
1 N/A N/A Oil272 500 4,000 N/A
2 Metal55,000 x30 Cobra Critical
x25 Helicopter Common
Oil310 560 +140
3 Metal100,000 x60 Cobra Critical
x35 Helicopter Common
Oil350 630
4 Metal200,000 x90 Cobra Critical
x50 Helicopter Common
Oil393 710
5 Metal375,000 x100 Cobra Critical
x75 Helicopter Common
Oil439 800
6 Metal550,000
x125 Cobra Critical
x125 Helicopter Common
Oil489 900
7 Metal925,000 Thorium12,250 x150 Cobra Critical
x150 Helicopter Common
Oil502 1,000
8 Metal1,400,000 Thorium15,750 x200 Cobra Critical
x200 Helicopter Common
Oil516 1,160
9 Metal2,150,000 Thorium20,000 x250 Cobra Critical
x250 Helicopter Common
Oil528 1,320
10 Metal2,950,000 Thorium24,250 x300 Cobra Critical
x300 Helicopter Common
Oil541 1,510


Name Floor Armor

HP Increase  New HP Total
Lv1 +5% (+200 HP) 4,200 HP
Lv2 +10% (+400 HP) 4,400 HP
Lv3 +15% (+600 HP) 4,600 HP
Lv4 +20% (+800 HP) 4,800 HP
Lv5 +25% (+1,000 HP) 5,000 HP
Lv6 +30% (+1,200 HP) 5,200 HP
Lv7 +35% (+1,400 HP) 5,400 HP
Lv8 +40% (+1,600 HP) 5,600 HP
Lv9 +45% (+1,800 HP) 5,800 HP
Lv10 +50% (+2,000 HP) 6,000 HP

External Links[]